With Coby’s MP826 Video & MP3 Media Player, the best in digital entertainment is at your fingertips. This ultra-sleek design features cutting-edge touchscreen controls, giving you quick & easy access to your entire media library. Enjoy music, video and photos, all with a 2.8″ widescreen LCD for a great viewing experience. USB 2.0 and Coby Media Manager (PC or Mac) makes it easy to manage, sync, and transfer your media at high speed. FM radio also included. Up to 4GB memory available.
There’s so much more to love when you play with a SanDisk Sansa Clip+ MP3 player. With four gigabytes of storage, this tiny player lets you listen to up to 1000 songs in stunning audio quality. It boasts a wide array of outstanding features, including an FM radio, long-life battery, and integrated voice recorder. And with its expandable memory card slot, you can add pre-loaded microSD, microSDHC, or slotRadio cards so you can listen to your favorite music, podcasts and audio books without having to access a computer or wait for downloads.
Movies, apps, games, music, reading and more, plus Amazon’s revolutionary cloud-accelerated web browser – 18 million movies, TV shows, songs, magazines and books – Amazon Appstore – thousands of popular apps and games – Ultra-fast web browsing – Amazon Silk – Free cloud storage for all your Amazon content – Vibrant color touchscreen with extra-wide viewing angle – Fast, powerful dual-core processor – Amazon Prime members enjoy unlimited, instant streaming of over 10,000 popular movies and TV shows
The LCD clear screen protector for the Apple iPod Touch 4 (4th Generation) Mp3 media player prevents your screen display from light scratches, dust, or fingerprints. Screen protector is custom-tailored to fit and does not interfere with any touch sensitive functions. Screen protector is easy to apply with no bubbles, but does require exact placement as it is made to exact shape and dimensions of the screen only.
Includes bonus FREE cleaning cloth as well. Cell phone not included.
In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.
As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March.
Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.
Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.
From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games.
Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively.
Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke.
The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction.
*After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg